![]() did all the alpha stuff with glutton also with just lower intelligence than yours. Dzulbarsis also with me and got my first leather armor from book burner bandit quest. Completed tons of side quests, i have 5k rubles and best part is havent fired a gun yet. Level 6 tons of ammo resting in my inventory. After giving lots of tips to players i restarted with child of prodigy and lucky one. I just feel that a combination of child prodigy and lucky one can take to much time to improve skills though in a long run it's probably not a problem, but i would pefer to avoid -50% to exp to make the start more comfortable No it doesnt take too much run. I think I will change this build to STR 6 END 4 DX 10, INT 10 AT8 PER 4 LCK 4 I would have dumped it to 3 to reach 4 with the in game luck permanent boost avaible but can't go further down with child prodigy and lucky one Originally posted by La Bourlingue:It's viable if you can bear rage quit inducing criticals, getting knocked out badly, and generally never doing much criticals yourself as well as overall failing skillfork based dicerolls checks like pickpocket or lockpick, at the begining at least it's bad, afterwards you can compensate with skill points. I wonder what will happen if dump luck to 1 - anybody tried to play with luck 1 - any problems becouse of it? I think I will take this build for the first playthrough as I like the idea of having both 10 INT and 10 DX, just maybe will make some minor changes to it in other areas for my playstyle but otherhall it looks quite strong. I see your reasons now, Thanks for the detailed answer. Strength is just the most relieving stat to have up access to most powerful weapons ease of management, LOTS of dialogue checks/environnemental checks, smooth melee damage for any build regardless you focus on melee or not it's just very practical It's way more viable to have high strength & barter than low str high per & barter, as the amount of goods you can hold at high strength is ludicrously bigger than low Īlso high strength allows you to store crap for on the fly crafting keep scrap metal wiring pelts & stuff on you, and whenever it's enough, transform into armors &sell that's LOTS of coin you can't do that properly at low strength it's a full time micro management hassle Honestly this is where it's flexible heavy sniper and machine guns need that but you can switch it for more per more luck or more attention i'm putting 8 because that's where checks for strength are at for interracting with the world, and str is the best quality of life stat as far as cashing out on loot, viable melee sidearm, and inventory management is concerned. But I wonder what's the reason for 8 STR? Isn't 6 not enough for almost anything except mele oriented character? ![]() Originally posted by La Bourlingue:Lucky one, child prodigy. If you find an M24/SVD, go for rifle first, if you find an HK, M16, AKs first, tho that will likely be an AK or Vintorez go auto I just raise speech/barter + whatever skill the most powerful long term viable weapon i come across uses. THere are little to no endurance checks to my knowledge and you can boost it circumstancially, and you can still pass PER checks by boosting it too with consummables. note that you can't lower PER & luck further. STR 8 END 4 DX 10, INT 10 AT7 PER 4 LCK 4. stats can't be earn, skills can, it's just about farming extra XP, easy choice you are handicapped an equally spread 6 levels worth of skill point but get the best stats ever possible. ![]() You just need to grind a bit for XP and skills but it's worth the wait, if you don't want any stat-dependent shortcomings and miss stat-check based content. ![]() I made an "OP stat generalist", aka "gifted build". you can't see them coming most of the time, just keep at 7 unless you go melee or close burst only, 7 makes you deadly at range and not miss checks. You can dump luck low without too much trouble as said, personnality can be set low without too much trouble and you still benefit high speech & barter.Įndurance high only for close range/melee to tank those armor piercing bursts at point blank otherwise, it's like fallout, mid-low is ok, especially when you sport expensive armor. Int makes you gain more SP, you need this high unless you want a very limited set of skill and avoid generalism. low strength is really a pain regarding managing weight in inventory honestly, if you like to hoard or if you want to use shields (no backpacks) set high Strength has many checks in dialogue, allows you to carry a lot and is required for handling most powerful guns wether decent sniper or bigger. high dex, high intel and reasonnable strength will make your beginning less miserable.ĭex is the most decisive stat for combat (max dex allows you to shoot 2 times per turn 5 ap, AND reload for low AP ones, or both snipe and shoot/burst with the remaining AP depending on your combo of weapon.
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